Affiliation: Dynamical Systems Group
Role: Protocol & Systems Design, Software Development
Source:
koi-net
KOI-net is a protocol and framework for building distributed knowledge processing networks to preserve, exchange, and make legible data within and across organizations.
Presentations:
Affiliation: Metagov, Royal Melbourne Institute of Technology
Role: Systems Design, Software Development
Source: telescope-koi-network
The Telescope bot is a participatory tool which assists ethnographic researchers in creating datasets and automating the consent approval process within online communities.
Presentations:
Affiliation: Independent
Role: 3D Modeling & Animation, Graphic Design, Commerce & Distribution
Strangebug is my artist handle where I post 3D renders and animations, as well as monthly prints through my postcard club.
Check out my Instagram to see my past work, or my Patreon to sign up for the postcard club!
Affiliation: Metagov
Role: Systems Design, Software Development
Ask Metagov is a KOI-powered tool, enabling Metagov community members to surface questions, ideas, and prompts for other members to engage with, and capture responses to collectively build knowledge.
Check out the tutorial video below, or the Ask Metagov Onboarding Guidelines to see how it works!
Affiliation: Independent
Role: Hardware Design, Fabrication,
Microcontroller Programming
Materials: Cardboard, Hot Glue, ESP32,
e-Ink Display & Driver Board
A tabletop message box that displays drawings sent by your partner on a wireless, passive e-ink display.
Affiliation: Dynamical Systems Group,
SciOS
Role: Systems Design, Software
Development
Affiliation: Independent, SciOS
Role: Systems Design Consulting
Worked with SciOS to provide systems design consulting to the Quantum Biology Institute, developing a system for storing, synchronizing, and publishing scientific data generated by the lab.
Presentations:
Affiliation: Independent
Role: Hardware Design, Fabrication,
Microcontroller Programming
Materials: Wood, Cardboard, Paper, Hot
Glue, ESP8266, RGB LED, Haptic Motor, Push Button
A set of paired “houses,” each ambiently shows when your partner is awake or asleep, displays a countdown until the date of your next reunion, and has a button that can relay a haptic buzz to the other house.
Affiliation: Independent, DWeb Camp 2023
Role: Systems Design, Software Development
Source: dweb-of-community
Created a networking app allowing users to exchange personal info by scanning a QR code and save notes about the person they connected with. Each connection became part of a global graph visualization. New users were onboarded by existing users, organically growing the app to over 150 users at a conference.
Presentations:
Affiliation: Metagov, DAOstar
Role: Software Development
Source: daostar
Worked with authors of the EIP-4824 DAO interface standard to implement the specification for 8 blockchains as a robust REST API service using an nginx, Gunicorn, and Flask back end and a custom Bootstrap + JS front end
Used AWS DynamoDB and IPFS to provide scalable and decentralized storage of DAO metadata.
Affiliation: Independent, DWeb Camp 2022
Role: Systems Design, Software Development, Graphic Design
Source: boxquest
BoxQuest is an experimental social platform and interface for the physical world focused on real interaction, social connection, and a sense of place.
Users interact with physical objects (currently cards) that are tagged with a unique QR code. Scanning the code lets users access a thread associated with the object and add their own entry to it. Each entry is composed of an image, geotagged location, and message. The thread shows the path that the object took through time and space to get to its current holder. By only allowing the current holder to post in the thread, the object passes from person to person, each adding their own entry marking its spot in space and time.
On top of this system, each thread also comes with a goal or topic, called a “quest” attached to it. The first person to use the tag decides its quest and writes instructions on how to pursue it. Possible quests could range from “take a picture of your pet” or “pick up litter” to “send this card around the world and bring it back to me” or “do a good deed and pay it forward”.
This concept was inspired by Karl Schroeder’s “The Suicide of Our Troubles” in which a mixed reality game begins to catalogue and incorporate real world objects and places. The system eventually gives rise to AI-powered characters who seek “suicide” by resolving the environmental issues they represent.
I had originally imagined an approach similar to this story, in which gamification and tokenomics could incentivize a decentralized network of users to perform physical actions on behalf of other users or algorithms. However as I started to build out the prototype I realized how reductive this model was, which could easily lead to another exploitative gig work platform. If instead BoxQuest could socially organize people by building interest and connections to the physical world, it could be an effective force for good!
BoxQuest is a genuinely new spatial architecture for social media, and for once “space” actually means space. I found that social interaction itself can be powerful and build real networks. The physical exchange of tagged items, sense of communal investment in a quest, and positive engagement it encourages aren’t present on any other platform. Furthermore, this approach also naturally facilitates organic growth of the platform. Each time a tag is passed on, a new user is introduced to BoxQuest and instructed how to use it.
I’ve been dreaming up this concept for a long time and am really excited to share this with everyone at DWeb Camp. I can’t wait to see what quests people come up with and where the tags will travel once camp ends!
Affiliation: Metagov, Media Economies Design Lab
Role: Systems Design, Software Development
Source: modpol
Developed an implementation of Modular Politics, a system for modeling a wide range of governance structures.
Created a flexible user organization and voting system, 20 nestable modules for governing in-game actions, and support for developers to write their own modules in Lua for the open-source sandbox game, Minetest.
Affiliation: Metagov
Role: Research, Systems Design, Software Development
Source: agreementengine
Prototyped modular software model for creating and maintaining complex multi-step contract systems. Coauthored “Building Net-Native Agreement Systems,” published in the MIT Computational Law Report.
Presentations:
Publications:
Hi, I'm Luke :)
I am a creative technologist + designer + engineer + artist based in Astoria, NYC!
嗨!我叫米禄科 :) 我是一位创意技术家,设计师,工程师,和艺术家住在阿斯托里亞,纽约市。
I graduated from the University of Notre Dame in 2024 with dual bachelor's degrees in Computer Science and Chinese. Afterwards, I moved to Shanghai where I completed a year-long Chinese language program at the East China Normal University. In 2025 I came back to the states and moved to New York City, where I've been living ever since.
我2024年从圣母大学毕业了,取得了双计算机科学和中文的学士。后来,我搬到上海来完成华东师范大学的一年的中文语言项目。在2025年我回国了,搬去了纽约市,至今住在这里。
I am currently a researcher and community team member at Metagov. I was previously a research engineer at BlockScience (d.b.a Dynamical Systems Group).
我现在在Metagov当研究者和社区团队成员。以前我在BlockScience(d.b.a Dynamical Systems Group)当研究工程师。
I am interested in many things, but here are a few common threads in my work:
我对不少事情感兴趣,这是一些对我工作共同的话题:
My past work includes systems design, software engineering, protocol development, hardware prototyping, 3D modeling & animation.
I am grateful to have had the opportunity to collaborate with many wonderful people, including Ellie Rennie, Michael Zargham, Nathan Schneider, Joshua Tan, and Ellie DeSota.
This website was designed and built by me :)